New Post-Competition Build

06

Play here

I’ve tinkered around with my Ludum Dare entry a bit more, and am ready to make another release (there may be one or two more after this, but nothing major.) For a while now I’ve been wanting to play with these mechanics, and Ludum Dare was a great opportunity.

New this version:

  • sound (or something vaguely resembling it)
  • vacuum affects enemy projectiles
  • vacuum can be used to destroy enemies with their own projectiles
  • 8 levels

There are other things I’m interested in trying, but I will probably not experiment with them in this prototype. These include:

  • an alternate weapon mode that adds to walls instead of destroying them
  • incorporating indestructible surfaces
  • a charge shot with variable blast radius
  • ammunition containers that double as shootable explosives
  • better ways to handle lava
  • stones (Dig Dug!) which are embedded in walls and can be freed to crush enemies, saving ammunition
  • ways to limit recoil jumping, so it can be used to hover, but not reach unlimited heights

Comments

03. Sep 2009 · 11:28 UTC
This version is quite cool. :)

Keep us posted.
03. Sep 2009 · 18:33 UTC
Cool! suitable sfx
Sparky
04. Sep 2009 · 23:07 UTC
I’ve updated the link with a version that has improved player movement (there were some glitches in the previous version).
15. Dec 2009 · 03:06 UTC
This is pretty fun, reminds me of the Red Faction 1 Demo :) Too bad nothing fun happens when you reach the borders of the “The End” level.