New Post-Competition Build

I’ve tinkered around with my Ludum Dare entry a bit more, and am ready to make another release (there may be one or two more after this, but nothing major.) For a while now I’ve been wanting to play with these mechanics, and Ludum Dare was a great opportunity.
New this version:
- sound (or something vaguely resembling it)
- vacuum affects enemy projectiles
- vacuum can be used to destroy enemies with their own projectiles
- 8 levels
There are other things I’m interested in trying, but I will probably not experiment with them in this prototype. These include:
- an alternate weapon mode that adds to walls instead of destroying them
- incorporating indestructible surfaces
- a charge shot with variable blast radius
- ammunition containers that double as shootable explosives
- better ways to handle lava
- stones (Dig Dug!) which are embedded in walls and can be freed to crush enemies, saving ammunition
- ways to limit recoil jumping, so it can be used to hover, but not reach unlimited heights
Keep us posted.