“Not Terrible” Build
So the competition is over, but I was interested in exploring my entry further. My hope is to turn it into something more enjoyable. Here’s a ‘day after’ version with a few less crippling bugs (don’t worry, it’s still possible to tunnel out of the world and fall forever).
Features include:
- 6 levels
- tuning
- more accurate particle effects
- rewritten player movement
- two creature types
- limited ammunition
- debris vacuum for refilling ammunition
<w, a, s, d> or <arrows> to move
<mouse> to aim and fire
<space> to vacuum up debris and refill ammunition
Comments
01. Sep 2009 · 15:01 UTC
Hey, that’s not terrible at all!
afterthought
01. Sep 2009 · 16:20 UTC
Yeah this is pretty clever. New levels are fun.
01. Sep 2009 · 16:43 UTC
Yeah, this is actually seriously fun.
01. Sep 2009 · 16:46 UTC
man.. tons of fun
01. Sep 2009 · 16:47 UTC
oh damn.. just read about the debris vacuum! totally didn’t know that.. I got stuck because of not knowing that.. I’m a gonna play again. 

01. Sep 2009 · 17:18 UTC
Awesome.. thanks to the vacuum power I was able to beat all of the 6 new levels. Great job ! There is something simply so fun about the mechanics in this game. I even recorded a 1 minute video of me messing around on your ‘You Win’ screen.. 

01. Sep 2009 · 21:09 UTC
Bug: when I double-click, it seems to take away the keyboard control. It’s quite annoying when an enemy is shooting at me…
Sparky
02. Sep 2009 · 03:04 UTC
I’ve got the vacuum affecting enemy projectiles, I’ll get that into the next release. I should have at least rudimentary sounds in this evening.