Day 2… BEGIN!

Had Shreddies for breakfast (no photo again – my family already think I’m a bit odd without me photographing my breakfast cereal). Then was busy until about 12:30, so it’s time to get cracking!

Priorities today: (which I may well completely ignore…)

  1. Let the player move! Left, right, jump.
  2. Let the player fire bullets, rather than them appearing from the centre of the screen! Hopefully with a mouse-click, if I can get that working within a reasonable amount of time. Shouldn’t be too hard though, hopefully.
  3. Have blocks interact with the player – ie, if they fall on your head you take damage.
  4. Killable dinosaur, really simple.
  5. Finish the level-scrolling code – I put a lot of it in already, but the level has so far been the same size as the screen.
  6. Better dinosaurs.
  7. Panic because I’m running out of time and still don’t have much of a game.
  8. Levels, and finishing-up – sounds, maybe extra frames in animations, etc.

This will probably last me way past noon tomorrow, when my 48 hours elapse. But oh well, that’s the way it is. I like this game enough that I’ll try to produce a snazzier version after the contest has ended.

Tags: breakfast