first playable!
“Life is Guano and Then You Die” is … “playable”
Finally have all of the core features implemented. It is actually fun!
I spent way too much time on guano colour, fruit and rock physics, and pixel art.
Now to take a bit of a break and add all that good stuff like missing art, point system, a HUD, a menu, more sound fx, help, omg so much to do.
I thought it would be interesting to post the progress in individual milestone shots, as I did not record a timelapse.

4 frames of bat animation, flapping about!

Priority #2, bat poop. The bat is emitting Guano!

Priority 3, something to poop on. Miners of course.

Blackness is boring, we need to delineate outside and inside. Added world extents and floor/roof. The Baobab appears!

Miners belong in a cave mining. Now they do. Simple arse AI added (Seek, Mine, Return, Aim, Throw)

Fruits sway in the wind, and you can eat them for more guano. mmm. fruit.
Those are the 6 big milestones so far. I’ll edit this post later to add the rest.