Update…
Well, my research has found me lots of interesting tidbits of information about caves, and some nice terms I can use in the game story (like troglobites and trogolophiles!).
I feel kind of torn between a tactical, turn-based squad based game deep in a series of caverns, or go for from more action-oriented concept.
For now, I’m going to code a random cave generator, so I can get that out of the way, since I’m 90% likely of be using something like that for the game…
*coding*taptaptapclicktapclicktapclick*
40 minutes later, and baseing my generation code on http://benhem.com/dev/dunjons/ , I’m happy with the results:
Now to get some 3d rendering of this going… and yes, 3d because it will look cooler!
I’m that sort of guy!
