Update…

Well, my research has found me lots of interesting tidbits of information about caves, and some nice terms I can use in the game story (like troglobites and trogolophiles!).

I feel kind of torn between a tactical, turn-based squad based game deep in a series of caverns, or go for from more action-oriented concept.

For now, I’m going to code a random cave generator, so I can get that out of the way, since I’m 90% likely of be using something like that for the game…

*coding*taptaptapclicktapclicktapclick*

40 minutes later, and baseing my generation code on http://benhem.com/dev/dunjons/ , I’m happy with the results:

maze_gen.jpg

Now to get some 3d rendering of this going… and yes, 3d because it will look cooler! :) I’m that sort of guy!