[Wall Girl] FINAL

I’m calling this one done. Will post a post-mortem (and food!) later.

Download:

http://haitaka.googlepages.com/5parrowhawk_LD14_WallGirl.zip

Instructions:

(1) You’ll need at least the XNA redistributable to run it. Also, a decent 3D card (anything from the last 4-5 years. Technically Intel GMA should work too!)

Download: XNA redist

(2) During gameplay, Z fires spread shots, X fires laser, Z+X fire missiles.

(3) The wall circles block enemy bullets of the same colour. Move into the circles and shoot to change the colours.

(4) When the wall is up and running, C uses your super attack (+ temporary invincibility). When it is offline, C summons it at the cost of one bomb.

(5) When the game finishes, please press Esc to exit. Didn’t have time to test and debug go-back-to-main-menu, even though the code is half-finished.

Troubleshooting:

If it doesn’t run even after installing the XNA redistributable, please consult my contest page:

http://haitaka.googlepages.com/ludumdare14

Tags: final, LD14 - Advancing Wall of Doom, shmup, wall girl

Comments

str4ngel00p
22. Apr 2009 · 02:40 UTC
Interesting twist on Ikaruga, though 3 colors turns out to be surprisingly hard to hold in one’s head. Hard to play with just the arrow keys…needs a joystick. That said, nice work!
22. Apr 2009 · 08:36 UTC
Thanks! For better or worse, I’m afraid it’s partly a case of knowing beforehand which colour to use to best counter each enemy pattern. The changing isn’t nearly as time-critical in this game as it is in Ikaruga, though.