Engine nearly done

I had a few hours of sleep and got back to work. I’ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.

Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they seem to be well and truly out of the way now.

I still need to pull the sprites I made over from my other computer so I won’t bother with a screenshot this time.

Tags: as3, flashdevelop, flex, thread