Bloooooooooood!

Got the crushing and the blood working… :)

When the player is crushed between two walls, it desintegrates in a particle system of blood, and the blood splatter continue on the floor, which is neat:

screen06.jpg

screen07.jpg

No occlusion, of course…

Now for a small break, stretch out for a bit and afterwards, maybe get the entrance/exit logic in place, along with the door/key system…