Wall Girl: All player weapons complete!

Big milestone here. The other 2 player-weapons are finally done! Next update: THE WALL.

I’ve released a version with all 3 weapons:

http://haitaka.googlepages.com/WallGirlAlpha2.zip

As always, I will be very grateful – not eternally so, I’m afraid, but very grateful nonetheless – to anyone who feels like testing it.

As with the previous version, controls are Up, Down, Left, Right (arrows) to move. Z launches firebolts (spread), X fires the laser, and Z+X launches magic missiles.

When the program starts you need to press any key to start the game. Esc exits.

You have 4 lives, and when all are gone, the game doesn’t return to the title screen (yet) – you have to exit and start again.

For those of you who are missing a redistributable, you can find it on my compo page:

http://haitaka.googlepages.com/ludumdare14

And now I must sleep. Good night (or whatever the time is where you are).

Hint: The Malice Cannon technique is alive and well, for those of you who know what that is!

Tags: LD14 - Advancing Wall of Doom, shmup

Comments

18. Apr 2009 · 14:04 UTC
nice work!

when girl dies, she might be blinking with invincibility for a few seconds (like old shoot’em-ups)
5parrowhawk
18. Apr 2009 · 20:24 UTC
There is 1 second of invincibility, but I haven’t put in the blinking effect, actually. You can see it if you try ramming into a big purple bullet immediately after respawning.
5parrowhawk
18. Apr 2009 · 21:17 UTC
Done. Now there’s a little “magic barrier” effect that appears when you’re invincible.