LD-Roads

Some time has past but I still wanted to finish my LD13 project. Maybe some of you remember the big 3d-bug I published! Hehe…well the game is still not very intuitive but I added instructions, fixed lots of bugs added some graphics and models! I would say it looks almost like a game! And that was my task! I learned a lot as it is my first game I finished.

Have a look here:

http://thomas.trocha.com/wp/?page_id=19

plz read the instructions in the game before starting!!

Here is a video-tutorial how to survive the first three levels. Maybe that will help to get a clue what the game is about :D.

http://thomas.trocha.com/wp/?page_id=88

Now I can start finishing my miniLD Cryptogame! (On LD#14 I will finish in time! I’m sure 馃榾 )

CU, ToM

PS: I want to thank everyone who tried to figure out what the first version was about! I know that must have been a hard time that surley was followed by massive nightmares! 馃榾

Tags: post-mortem

Comments

18. Feb 2009 路 10:36 UTC
so I checked this out and read the instructions and have some questions because I think I’m not getting something that is making it so I can’t really play:
dertom
18. Feb 2009 路 11:04 UTC
Hola…I think you made good approaches! Both are good ways! I think

the easiest and for every level best way is to build streets in direct way to the endnode! BUT you have to keep the streetparts small and have a look for the altitude! Especially the altitude differnces between the streetpart-nodes increase the building time!

If you have directors (at Levels 2-6) you can switch with right mouse click in director mode and with a left-click place it on a node. and then with another left-click (still in director mode) you can switch the direction and send the cars back! ok you are right! a director dont need to be able to direct to a suicide-street! Thx for trying…CU ToM
20. Feb 2009 路 08:37 UTC
thanks for the extra tips. I tried it a bunch more times and while knowing how to turn the director short term helps a lot I can’t seem to get past level 2. I only have 1 director and because the cars go down the suicide routes I haven’t found a way to build quick enough to get to the goal w/o dieing before my first director runs out. Are they supposed to expire?
dertom
21. Feb 2009 路 11:13 UTC
Hehe,…yes they are supposed to expire! So you have to think about when to use it! To make it a bit clearer I added a link to a video-“tutorial” how to finish the first 3 Levels in the post!

HybridMind,if you will get it into the highscore I promise you a sixpack of beer that I will send to your home wherever you are living!!!!! 馃榾
22. Feb 2009 路 10:20 UTC
Thanks for the video! That helped a ton. I was able to beat 5/6 levels. That last level was a total monster! I was not able to defeat it. There are some great tensions that exist in this game. In one sense it is like a bizarre form of linear juggling and time management. I like the stress when you are on the higher levels and you are building far away from where your cars are and you are trying to keep a running total in your mind on whether your director has probably expired or not. Then you have to go racing back to hope that you have a chance to lay down a new one before the cars explode.
dertom
22. Feb 2009 路 14:45 UTC
Hehe…grats you came so wide 馃榾 You know that it is possible to move with awsd and arrow-keys as well!!?! Ok to snap it over you have to use the mouse! And I know this panic situations you described as well 馃榾

The indicator where the destination is already exists! The selector is pointing to it with an arrow.

…and no I didnt want to produce confusion 馃榾 Thanks again for the feedback! The sixpack-offer is still available for you 馃榾