LD-Roads
Some time has past but I still wanted to finish my LD13 project. Maybe some of you remember the big 3d-bug I published! Hehe…well the game is still not very intuitive but I added instructions, fixed lots of bugs added some graphics and models! I would say it looks almost like a game! And that was my task! I learned a lot as it is my first game I finished.
Have a look here:
http://thomas.trocha.com/wp/?page_id=19
plz read the instructions in the game before starting!!
Here is a video-tutorial how to survive the first three levels. Maybe that will help to get a clue what the game is about :D.
http://thomas.trocha.com/wp/?page_id=88
Now I can start finishing my miniLD Cryptogame! (On LD#14 I will finish in time! I’m sure 馃榾 )
CU, ToM
PS: I want to thank everyone who tried to figure out what the first version was about! I know that must have been a hard time that surley was followed by massive nightmares! 馃榾
Tags: post-mortem

the easiest and for every level best way is to build streets in direct way to the endnode! BUT you have to keep the streetparts small and have a look for the altitude! Especially the altitude differnces between the streetpart-nodes increase the building time!
If you have directors (at Levels 2-6) you can switch with right mouse click in director mode and with a left-click place it on a node. and then with another left-click (still in director mode) you can switch the direction and send the cars back! ok you are right! a director dont need to be able to direct to a suicide-street! Thx for trying…CU ToM
HybridMind,if you will get it into the highscore I promise you a sixpack of beer that I will send to your home wherever you are living!!!!! 馃榾
The indicator where the destination is already exists! The selector is pointing to it with an arrow.
…and no I didnt want to produce confusion 馃榾 Thanks again for the feedback! The sixpack-offer is still available for you 馃榾