Space Stuff Trader

Final screenshot!

Original source: http://pastebin.com/m3194032

It’s a minimalistic space trading game, a la elite.

EXE, source, and data: http://www.mediafire.com/?dsdbyntsxn2

Press “F” to switch to fullscreen, it’s a much better game when you do this.  It’s kind of small and more confusing if you don’t.  Of course, if that doesn’t work, then you’ll be stuck playing it small.  Sorry for that.  Controls are pretty simple: left, up right; or a,w,d for turn left, accelerate, and turn right.  Z to shoot, X to dock, and tab to switch shops while docked.  Since there is no deccelerator, you will have to accelerate in the opposite direction.  Also, there is no friction in space, so if you accelerate too much it may become difficult to maneuver (plus you will waste fuel).  The idea is to accelerate towards your target till you hit some ideal speed, and then accelerate away from your target when you are closer.

Unfortunately, I worked on the basics right until the deadline, and didn’t have much time to balance the actual universe.  So many trade routes might stink, and it is probably a bit easy to die.  If you upgrade your health a lot at first, then you might survive longer.  I find it very fun, and hope you can too.  Enjoy!

By the way, I’ll definitely be working on this more, so if you have any ideas for improvements feel free to give me a comment.

Tags: final

Comments

HybridMind
22. Apr 2008 · 00:01 UTC
Awe, I love games like this! I’m impressed that you tackled so much for a game of this genre in 48hrs. Now this really makes me want to code one of these classic trader games for myself to tool around in. :)
HybridMind
22. Apr 2008 · 00:58 UTC
I was also curious as to the meanings of the numbers next to your todo items in your todo.txt file? 45, 30, 15.. were those implemented and /or estimates of time involved? I find process interesting and I am merely curious. :)
saluk
22. Apr 2008 · 02:59 UTC
Oops, I included the todo? 😉