Now getting somewhere!

I’ve been pretty secretive, not wanting to show off my tech, but it’s occurred to me that it doesn’t really matter that much; So, here’s the current status of my game:

sgstair - ld11 - WIP 5

I’m very happy with the tech, it’s performing admirably with even dozens of  sprites on my system – I’m basicly making an asteroids game, but  I think this counts as minimal (it’s so minimal it doesn’t even have a background, ha!) – Just finished the majority of the asteroid code (creation / movement / collision), and I’m now going on to make a ship and a way to shoot. Which I expect won’t take too long. I’m expecting to complete sound effects but I don’t think I’ll get to music.

Tags: journal, LD #11 - Minimalist - 2008, screenshot

Comments

20. Apr 2008 · 07:22 UTC
That’s pretty neat, running on top of the desktop
phren
20. Apr 2008 · 07:33 UTC
Woah, very cool idea!
sgstair
20. Apr 2008 · 07:42 UTC
the “stuff on desktop” has been a bit of a pet project for me, I don’t get to do as much with it as I’d like, so this has been an opportunity to do something really interesting with it :)
Dathgale
20. Apr 2008 · 08:16 UTC
Ah, creative. It has almost the feel of a hologram the way it floats in front of everything without clearing the screen. Can you still interact with the desktop while playing?
sgstair
20. Apr 2008 · 08:30 UTC
Yes, it’s using “Layered windows” – so everything on the desktop continues to update. The individual “sprites” are actually windows, so they can be clicked on (right-clicking on them is the way to exit in this build :P) – I’m going to add a context menu and try to make it pause when you switch to something not in the game.

(edit: layered, not overlapped – starting to get tired…)