Shifting in the right direction

10 hours, 3 github repos, a bunch of cursewords and a couple bottles of cola later we… kinda still have nothing. But it appears that all the major malfunctions we did not anticipate were cleared out of the way. Animation is going smoothly. A page worth of level design waits to be implemented once Szasz finishes with the tilemap. All is looking reasonably good for the next hour or two. Time for a nap maybe?

Comments

Shades
16. Apr 2016 · 11:08 UTC
Yep. Naptime is where I’m headed for a few hours too.