MiniLD 26: Minerbot 2
Instead of taking the normal route of making a whole new, original game for this minild, I’m going to make the sequel to Minerbot.
Of course, I’ll be using AS3.
(A) Name of the game: Minerbot 2 (for now)
(B) Description (140 chars): Your job as an employee of AMEC is to mine asteroids. Use tools of the trade to get the job done quickly and after a little profit, upgrade.
(C) Mockup image: Well, I kind of did three, but it’s all in one image. This outlines the basic flow of the game.
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(D) Definition of Done:
- Player ship able to move through the asteroid world.
- Collectors can be shot, and attach to walls.
- Collectors send beams through ore pockets, mining them. (Just like Minerbot’s collectors did it.)
- Collectors have to recharge, and have a maximum capacity.
- Upgrades have effects on their respective stats.
- Ore and gems are generated randomly, and when collected add to the commission received.
- The flow works as shown, with the exception of contracts.
- There is a way to end the “mining round” to upgrade and select new contracts (if possible).
- Configurable controls for those with weird keyboards.
There’s more to do to make it a complete game, but if I get those things done by the end of the MiniLD I’ll be happy. Notably missing is anything about contracts–they would take a while to implement and give variety to. Also, the big red bar in the lower-left of the gameplay screen is unused, although it would be for health.
Hopefully my extensive mockup will help me get through the art more quickly. ![]()