MiniLD 26: Minerbot 2

Instead of taking the normal route of making a whole new, original game for this minild, I’m going to make the sequel to Minerbot.

Of course, I’ll be using AS3.

(A) Name of the game: Minerbot 2 (for now)

(B) Description (140 chars): Your job as an employee of AMEC is to mine asteroids. Use tools of the trade to get the job done quickly and after a little profit, upgrade.

(C) Mockup image: Well, I kind of did three, but it’s all in one image. This outlines the basic flow of the game.
The basic flow of Minerbot 2

(D) Definition of Done:

  • Player ship able to move through the asteroid world.
  • Collectors can be shot, and attach to walls.
  • Collectors send beams through ore pockets, mining them. (Just like Minerbot’s collectors did it.)
  • Collectors have to recharge, and have a maximum capacity.
  • Upgrades have effects on their respective stats.
  • Ore and gems are generated randomly, and when collected add to the commission received.
  • The flow works as shown, with the exception of contracts.
  • There is a way to end the “mining round” to upgrade and select new contracts (if possible).
  • Configurable controls for those with weird keyboards.

There’s more to do to make it a complete game, but if I get those things done by the end of the MiniLD I’ll be happy. Notably missing is anything about contracts–they would take a while to implement and give variety to. Also, the big red bar in the lower-left of the gameplay screen is unused, although it would be for health.

Hopefully my extensive mockup will help me get through the art more quickly. :D