Post mortem: Move Forward
First i want to thanks for all comments and plays! Really apprieciate it!
So here goes post mortem.
1. What went right
I’m really happy with sum of all worktime put into the game. I’ve managed time well and sleep just about right amount to
be aware of the surrounding and work. And I lost some weight which was a big suprise for me, who would’ve thought ![]()
2. What went wrong
In short, planing. I’ve lost too much time doing graphics. Big mistake was creating whole scene instead of preparing reusable assets to create bigger locations. I also didn’t focused on puzzles so in the end game feels shallow. I should focus more on interesting gameplay and longevity.
3.What’s next ?
I’m currently working on finishing game and want to create something bigger and fun. I’ve learnt a lesson and I try to setup better workflow to manage longer game. I don’t have to much to show as i’m developing tool which will automate lightmap baking and asset management within blender. I hope it will speed up location creation and allows me to spend more time on creating puzzles and story.
Little post ld shot:


