Friday Update

Pictured below is the tight little test factory setup for testing. Also kept my raycast range to infinity to I can quickly play test with just the mouse (no WASD)

Some progress so far on the main game loop. I have my main machine state working, buttons can be presed, objects can be wrangled. Might call it a night at get back at it tomorrow morning.
Tomorrow’s plan: finish all core loops and object mechanisms, prepare grey box layout of level, and event triggers. Sunday tentative plans are for textured 3d models, sounds, a main menu, and adjustable mouse sensitivity.