PoV Day 4 – A less lame day
A less lame day (11:30 AM)
I said on my day 3 post that I “hope I come back and do more work”… which I didn’t.
I got up early today (9 AM… which should make you wonder when “normal” is), and did some work. I’m ignoring IRC at the moment, so I can make a whole bunch of progress.

It says 'Behind' not Fehind... not that you would have thought otherwise
Been tweaking the code and rough editing interface to support multiple layers and a transformation matrix. Currently it’s limited to a single room, but neighboring room editing should be soon… hopefully today.
Back to work.
More Control (1:30 PM)
Now only displaying the layer info from the current layer.

You can't tell, but it's spinning and doing cool perspective depthy stuff

As you change layers, the camera zooms in. In game will work the same.
Fun fun.
Adjacent Room Drawing and Editing (2:30 PM)

Brown things in the background? Lets pretend those are some sort of pillar.
Camera Panning (7:15 PM)
After a 2 hour walk, dinner, and a some bugfixing (some editor alignment bugs), we now have some very basic Camera panning.

Two rooms. The one with the red tile markers is the one we are editing.
Just about done for the night. A little more minor tweaking, then movie time.
Building maps in all directions (7:40 PM)
I can now build maps in all directions.

That's where the staircase goes.
There seems to be a crash bug when I go to far (or at least there was earlier). I’ll tackle that tomorrow.
Overall, a good day.
This entry was posted on Saturday, October 9th, 2010 at 9:38 am and is filed under October Challenge 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.