I’m in with a 2D pixel art game!
Last time I tried a self-made 2D engine with Java, but this turned out to be a lot of “engine” programming and I did not have enough time for content. Pixeling art and sprites actually was a lot of fun, so I decided to use a more professional pipeline this time to have more time for art and content.
My tools:
- Unity3D as the basic engine
- Orthello 2D Framework – this is a plugin for Unity3D to handle all the 2D things
- Texture Packer for packing sprites into a sprite atlas
- GraphicsGale for creating 2D pixel art
- The all famous bfxr for sound effects (hopefully I will have time to create some)
If there is anyone planning to go with a similar setup or with pixel art in general, I can recommend some tutorials which helped me a lot:
- Make A 2D Game in Unity3D Using Only Free Tools
- So you want to be a pixel artist
- Les Forges Pixel Art Course
Good luck everyone! May your art be beautiful and your code be straight 