MiniLD #35 Progress

I’m totally new to all this competition stuff. It’s a challenge for me to design and implement a game in 48 hours (never succeeded before. lol).

The project implements mixed arcanoid+platformer mechanics. Player controlls a platform floating in a water. The ball hits the bricks on the top causing a water flow which makes water level rise => less time to catch the ball. All gfx (floating water, bubbles, waterfall) are implemented programmatically, I currently have only two assets embedded – a platform and a brick images.

Although static screenshot looks poor, it becomes much better in dynamics.