Path finding in

When last we left our villain, He had just entered Area 51 and had discovered two new tech items to help him in his quest to destroy the puny humans.

In order for us to make the line of sight and detection aspects of the game fun, we need to build some AI rules for encounters as well as a good set of path finding rules.

Here’s the mock-up for the general UI.

IMG_15122012_192711

 

You can see the UI art style is light, and fun, clearly not overly serious.

The camera we’re working with at the moment is a 3rd person POV, facing into a 3D world. Walls will block line of sight, and the player will have to use the level to successfully outmaneuver enemy NPCs.

And here’s a shot of the path finding going in, inside the Unity editor.

dearleader_pathfinding

 

The story outline as well as design progression outline are almost finished in first draft. We’re shooting for a first playable by mid morning our time (I’m in Shanghai, and Adam is in Sydney).

More on the play-ability, tuning, and content development in tomorrow’s posts.

Tags: ReturnDearLeader