Update #1: Slow, but steady progress, aiming for jam release

Because of being at work most of day 1, I didn’t get too much done today, but I think I’ve built a solid foundation for my game.

Latest screenshot:

ld25-1

 

You are the guy in the middle with the hoodie, and you have to pickpocket the other people. At the moment, they all look the same, but they will look different in the final game.

 

Anyway, it’s time to sleep. Unfortunately I have to work tomorrow (hopefully, with less hours than I worked today. This game probably won’t be ready for the 48 hour compo, but I’m aiming to release it for the jam.