Minimalism
Minimalism is the theme this year cycle. To be honest and a little bit whiny, I’m none too thrilled about this. When I think Minimalism, I think of a design choice, an art, sound, or feature choice – not necessarily the theme of an entire game. The word minimalism itself means a design choice – minimalism in life, in art, or in architecture. Using last LD’s theme, you can make a Minimalist You are the Enemy game.
I find all my ideas so far centered around the design of the game – make a shooter with this minimalist trait, or a platformer with that minimalist trait – but no games that are Minimal, like last time’s You Are The Enemy.
I still need more thinkin time.