Getting Somewhere

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blog01I was on the fence about doing this once I heard the theme.  Finally I decided to go for it, and I’m glad I did.  My idea is a physics platformer where you can find power ups that increase or decrease the minimalism in the world. (technically, they will just swap out the image resources.) I’ve got the basics down,  and have a pretty interesting pipeline:

  • Levels are made in html/css using a web layout program I’ve been working on.
  • The game imports the level, and wraps all the objects with Box2D
  • I (hopefully) have enough time to code some enemies/interactive objects that get set up based on elements having various classes in the level file.

 

I’m using html5 for all this.   This is the first time i’ve used Box2D, it’s amazing but I wish I would of experimented with it a bit earlier to speed things up.  At the least, having a good physics engine is making my platformer behave from the start.  My last entry I spend the majority of the last day trying to fix collision and control glitches.

Oh, and here’s my hero all rigged up in blender.  Let’s see if I have time to animate and render him into a sprite sheet.

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