Soul Harvester: The Haunting
Soul Harvester: The Haunting has been a long time coming. I’ve been thinking about it for a long time. I’ve had the animations sitting around for quite a while, never knowing how to piece them together.
I used Phaser, which is a new HTML5 framework based on Flixel. It was super easy to get running. In 24 hours I had my game.
I’m using a MySQL database to keep track of high scores, and total souls harvested.
See the entry page here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=2840
Play the game here: http://initialsgames.com/soul/index.php?f=haunting.js&d=haunting



