Day 1 – a game without name (for the moment)
Well, we took our time this morning: having a breakfast while reading the different posts, testing some prototypes we found, going to buy an additional mattress…
But finally we did it! We found a cool concept (at least we think it is) just before lunch.
We’re trying to build a game based on the economy, one of the fundamental of the Minimalism movement.
There are two avatars which have to cooperate in order to reach the exit of every level. The level is compound with several tetrominos. Each avatar has a specific action to interact with them:
1) Avatar A can rotate the tretomino under him either on X, Y or Z axis.
2) Avatar B can translate the tetromino under him either on X or Y axis.
Each avatar is linked to a limited resource, which is consumed every time he uses his action. The only way to recover a resource, is to collect elements spread trough the level. When an avatar collect one of those elements, it refills the resource of the other avatar. So, if A collect 1 element, it’s B’s resource which is refilled.
We’re currently working on the game system and its progressing smoothly. In the meantime, I’m preparing level templates. Thanks to those templates we’ll be able to produce several levels by placing the collectible differently.
Regarding the art, we have the two avatars and their animation as well as 1 environment.
We should have a prototype this night, we’ll keep you in touch! In order to reach this objective, we’ll need to recover strengths so we’re cooking a huge pot of fake carbonara ![]()
I hope it’s going well for you too! =)


