This is… progress?
So I’ve spent most of the day scrutinizing path nodes and cattle-herding triggers.
Switched from Dijkstra to Bellman-Ford, back to Dijkstra. The enemies are still sliding into walls and tripping over each other, happily pouncing into pits and otherwise being devious.
All the music is composed for the entire game, and most of the textures have been post-processed (all came from photographs taken around the neighborhood this morning) and tested out in my Texture Zoo level, shown below.
Tomorrow… I’ll actually make the rest of the game. Heh.
-Linear
