HUGE POST MORTEM PICTURES
Sorry for the size of them. I just wanted to do another post mortem in comic form (sometimes I just skip the whole Ludum Dare and just make the comic
see the real world).
Anyway, here are my thoughts about LD26:

post mortem part 1

post mortem part 2
And if the comic wasn’t clear, here is the subtext:
Things that went right:
Positive attitude: I decided that there could be nothing wrong with the theme. The problem would be me. So I just had to be positive, so when my least favorite theme was chosen I didn’t despair but relaxed and just accepted any idea that would or would not come.
Music: I made music for the previous Mini Ludum, but those were on the spot unedited improvisations. This time I had three (!) tracks made in Reaper and even did two retakes on the guitar (and used my C64!). And having a premade playlist with energizing music helped as well.
No compromise: I had some OK ideas that were very doable in 48 hours, but I went for the idea that looked undoable but made me go ‘YEAH!!’. I also wanted some cartoons as intro and ending(s) so there would be a story and I planned time for that.
I was MAD! This idea (of the gamer having to program his entities who then went on their way) was in my mind for a year but felt to big to do. Now I have something that (sort of) works in 72 hours! I can expand on this.
I made a last minute change to go with FlashPunk so I had no hassle with the graphical side.
Things that went left:
No preparation. I decided to use Flash CS6 and FlashDevelop together but at some point I couldn’t get my program to compile anymore, some weird Java Error. Luckily after a lot of searching I found a workaround, but it cost me a lot of time. And I still don’t have a solution.
Having a game where a GUI is important. I have almost no experience with making a GUI and the result was terrible. The biggest thing to fix in a post compo.
Butt ugly in-game-graphics. I always thought ‘I can make cartoons so I can do graphics’, but I really need practice (or a team member) to make a game look good.
No planning, no idea how far I was. It just was a mad dash forward and after the deadline I found out that some key features did not work right at all.
The game is hard to win or lose, so I expect hardly anybody to see the endings.
Conclusion
I don’t think I will be high on any category but for myself this was the Ludum Dare that gave me the most satisfaction: I’m still in a wonderful afterglow (or is that sunburn?).
Now back to playing all those games that look so much better than mine ![]()
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14225
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This entry was posted on Wednesday, May 1st, 2013 at 11:24 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.