Dehumanizer post-compo version

Gameplay from Dehumanizer
My LD26 game, Dehumanizer, got featured on the awesome blog at Indiegames.com!  People’s enthusiasm for it spurred me on to complete the post-compo version, which is now available on my website.

The main feature of the post-compo version feature is WAY better (less buggy) corpse-pile physics, but it also includes gamepad support, and an extended background, pictured below (spoilers!).
The background for Dehumanizer (spoilers!)

If, while playing the post-compo version, you were to type a certain “secondary theme” to this Ludum Dare competition, something interesting might happen…