Air Command Sitrep Day 3

I’ve made it to day 3. That’s officially two days longer than I’ve done any Ludum Dare style thing hosted on this site. I have the basics of a game now. The player can “Win” if enough of his bombers reach the target. Right now it’s still set to auto spawn, so it kind of plays itself.

 

BUT……

Two new mobs enter. (Side note, I never understood why people reffered to units as mobs, but it helps as a reference point now) I’m working on three new mobs, which is where the real strategy will come in.

Fighters: The player controls fighter jets. These can be spawned by pressing the GUI Icon marked build (I still need to come up with some type of cooldown, or money/resource use to prevent spamming) These mobs will only attack the enemy fighters.

Enemy Fighters: These are a second enemy of the bombers. They want to hunt them down as soon as possible

Helicopters: Great against ground targets. Absolutely imperative for taking down the turrets.

Turrets will attack the Player’s fighters as well. So far I have two new GUI buttons on the screen. When clicked they spawn the units described.

Player's jet in all its glory

Player’s jet in all its glory

REAL LIFE Incoming! 

So it will be a stretch to finish this. Despite it being ‘done’ I still want to add polish, and actually replace the art. But, starting tomorrow, I’m doing another local game jam. (Okay that’s not real life) On Wednesday, I took awesome engagement photos with my lovely Fiancee, and Monday, I’m having friends over for a BBQ. All this is exciting and fun, but this 7dayRTS challenge, may turn into the 10dayRTS Challenge. Hopefully, I can still submit something. This is  fun idea, and I definitely want to hear the community’s feedback. I already plan on expanding this post jam. PS. Does anyone know how to make Unity’s GUI less fuzzy? I’m looking for a smoother/crisp font. Any GUI elements I upload, always end up fuzzy. Thanks!

GUI build buttons functioning

GUI build buttons functioning