Base code “complete” (Boilerplate 28)
Because it hasn’t changed graphically, I’m just going to reuse this screenshot…

So what has changed?
- It has sound!
- It has music! (.it music, to be precise)
- I probably fixed a few bugs along the way.
So the links:
- Git repo: https://github.com/iamgreaser/boilerplate28
- Windoze build: https://dl.dropboxusercontent.com/u/32094129/boilerplate28/boilerplate28-finalbase-win32.zip
Expect the graphical style of my game to be similar to that screenshot.
So yeah, once more from the top…
- Language: Primarily Lua, but I might have to screw with my base engine, which is coded in C.
- Text Editor: VIM. What, you seriously think that anything else is even remotely worth using? (Important note: Sublime Text is in the “anything else” category.)
- Base Libraries: SDL2, linmath.h (bundled), base engine (“Boilerplate 28″).
- Craphics: OpenGL + a modified version of the PNG loader I made for seabase (which unlike Firefox’s PNG loader completely ignores the sRGB tag, so your blues won’t become purples). If I need more PNGs made, I’ll use GIMP. The graphics will be manually bashed in with Lua.
- Sounds: A custom mixer. I’ll probably do vocal samples in Audacity.
- Music: libsackit (bundled). Music will be written with SchismTracker. Might make some samples in SunVox. Will probably end up using ST-xx samples and/or mzxpack.
Anyhow, consider me ready for this.