Base code “complete” (Boilerplate 28)

Because it hasn’t changed graphically, I’m just going to reuse this screenshot…

recycling is good

So what has changed?

  • It has sound!
  • It has music! (.it music, to be precise)
  • I probably fixed a few bugs along the way.

So the links:

Expect the graphical style of my game to be similar to that screenshot.

So yeah, once more from the top…

  • Language: Primarily Lua, but I might have to screw with my base engine, which is coded in C.
  • Text Editor: VIM. What, you seriously think that anything else is even remotely worth using? (Important note: Sublime Text is in the “anything else” category.)
  • Base Libraries: SDL2, linmath.h (bundled), base engine (“Boilerplate 28″).
  • Craphics: OpenGL + a modified version of the PNG loader I made for seabase (which unlike Firefox’s PNG loader completely ignores the sRGB tag, so your blues won’t become purples). If I need more PNGs made, I’ll use GIMP. The graphics will be manually bashed in with Lua.
  • Sounds: A custom mixer. I’ll probably do vocal samples in Audacity.
  • Music: libsackit (bundled). Music will be written with SchismTracker. Might make some samples in SunVox. Will probably end up using ST-xx samples and/or mzxpack.

Anyhow, consider me ready for this.