I’m in
First timer. I have a custom C++ engine which I’ve tinkered with on and off for several years. It’s never been available publicly until now, but I intend to put the whole thing up on github when I’m done. I’ll be doing a 2D game this time around, though I’ve done 3D work in this engine before (and the whole pipeline for 3D is there if I change my mind at the last minute.)
Tools and libraries:
- Developing on Mac OS X (but can and will build on Windows as well)
- GLFW
- YSE sound engine
- Tiled map editor
- rapidxml (Just for loading tmx files from tiled)
- Pixen (maybe Pixelmator and gimp too)
- bfxr
- Emacs
Didn’t realize until last night that this was this weekend, and am coincidentally all by myself for the weekend too. Scraped together a starter project and tools as fast as I could, so here we go!
Comments
tenfinger
15. Apr 2016 · 23:37 UTC
This is my first LD as well and I will also be attempting to support multiple platforms with native binaries.