I’m In! (Hopefully)
This will be my first ludum dare (jam) hopefully, so long as life & homework don’t get in the way. I’m a senior in high school (almost done, GT this fall whoo!), and i’ve worked with quite a few programming languages and most freely available game engines, but i’ve never really released much of anything so that’ll be new for me. I’ll be working hard (and have been) my c++ library and engine [‘Nucleode’] (library here: https://bitbucket.org/TheBenjaneer/libnucleode ). I currently use sfml, and depending on how things go i may use angelscript as far as other libraries go. I’ll be targeting windows/linux, and if i can get my hands on a mac i’ll attempt a port.
I’ll be using notepad++/gedit/kate for my Ide, a shell with my buildtool for building, log files from the engine for debug, and probably paint.net for graphics.
For audio i’m thinking sfxr and bfxr as well as possibly lmms or fl studio and audacity.
Other possible tools include gimp, inkscape, blender, and any of the tools listed on the ludum dare tools page.
Good luck everyone, and have fun!