Why I chose car-chase style physics.
The physics I used for my space-ship game is extremely contraversial, so let me explain why I chose Car-chase style physics over asteroids-style physics.

Asteroids is a great game and the controls are classic, don’t get me wrong. The game was originally asteroids style.
I even changed it to mouse aiming at one point. I didn’t like it, it didn’t suite my game.
You had to be really careful when exploring. It was too slow and plodding and besides, it’s been over-done.
Not enough action!I chose car-chase style physics with an accelerating throttle instead of the basic thruster mechanics from asteroids because it represented the game better.
It wound up being faster, more exciting, more interesting to explore the world with.
It also makes the action remind me of one of my favorite games, GTA2.

Click here to play & rate.
Click here to view the time lapse.
So in conclusion, it’s not a bug… It’s a feature
This entry was posted on Tuesday, August 27th, 2013 at 2:50 am and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.