StepOut Postmortem

Working on our StepOut was incredibly fun and we learned a lot and fell in love with Ludum Dare.

stepoutTitle

What follows is an excerpt of the complete post-mortem on Bitserum

The Good

  1. We were already familiar enough with unity from previous dabbling that we could work pretty fast. We managed to finish what we think is a decent game and polish it in only 72 hours.
  2. I managed to create an atmosphere/environment I really like and am proud of, and had immense fun with doing that. Level design must be my favorite part of the process.
  3. I love how music basically made itself, for the largest part I just randomly put sounds together.
  4. Ivan (the programmer) loved creating and testing new mechanics, everything past walking and jumping which was pretty basic.

The Bad

  1. I feel the music is lacking and wish I had much more time to play around, learn and polish ambience track creation.
  2. We hated adjusting to Unity’s physics and accepting all the limitations of its native physics engine (relative to 2D development)
  3. I really wanted just one more level, also more variety in the second level.