StepOut Postmortem
Working on our StepOut was incredibly fun and we learned a lot and fell in love with Ludum Dare.
What follows is an excerpt of the complete post-mortem on Bitserum
The Good
- We were already familiar enough with unity from previous dabbling that we could work pretty fast. We managed to finish what we think is a decent game and polish it in only 72 hours.
- I managed to create an atmosphere/environment I really like and am proud of, and had immense fun with doing that. Level design must be my favorite part of the process.
- I love how music basically made itself, for the largest part I just randomly put sounds together.
- Ivan (the programmer) loved creating and testing new mechanics, everything past walking and jumping which was pretty basic.
The Bad
- I feel the music is lacking and wish I had much more time to play around, learn and polish ambience track creation.
- We hated adjusting to Unity’s physics and accepting all the limitations of its native physics engine (relative to 2D development)
- I really wanted just one more level, also more variety in the second level.
