DIVE | Devlog#1
After waking up at 8:30 and working on the game until 12:30, then having lunch until now, im gonna make my first post.
Sweet logo, eh?
Using Unity3D, i’m making a game about the ocean. I’m sure i am not the only one.
The goal of the game is to drive a submarine, sorry, a yellow submarine around and collect stuff. Not sure what yet. Probably fish or something.
Just as in my first LD, i am focusing on design first, and gameplay later, which probably isn’t the very brightest thing to do, but it seems natural to me.

Here is a gif of the submarine. This shot is a bit zoomed in and the sub seems a bit too round for the style i am going for, i will probably have to adjust that.
The waves are generated through the most magical of gamedev-tools: Perlin-Noise.
So far so good. Definitely pleased with what i have done in the 3 hours so far.
