Progress

things

 

Aw yeah. Got the tilemap loading / drawing / collision working! This is all the main tedious parts out the way. I managed to write the worlds smallest (and worst) .TMX loader so I can just load the Tiled level files right into the game. It felt a bit funny using tech from the 80s to load XML, a format which wouldn’t be invented for another 8 years.

I think the game is going to end up needing a Pentium at the very least, I doubt I’ll get it running well on a 486 given the time constraints. The sparse colour palette was a stylistic choice, I could display up to 256 colours — more colours will probably come into play later.