Ok…. I’m in for October challenge!

 

 

Honestly I’ve felt off my game the last two LDs.  My entries were technically pretty good, but lacked inspiration.  I was on the fence about the October challenge, until I got my OUYA.  It’s a lot of fun, especially playing mutliplayer games with my girlfriend.  It brings me back to the days of having friends over to play console games with each other, and I decided I have the perfect game to make for it:

1066-shot0  escausage was my entry for LD21.  Each hand controlled one end of a sausage, and you had to get it to the exit before the time ran out. Some levels gave you multiple sausages to control, and as long as a certain percentage of them made it to the exit you would win the level.  Although the physics were a little glitchy and the levels were kind of quickly designed, it was to this day the best game I’ve ever made.

In the OUYA remake, Sausage Party, each player will control a sausage as you compete in various game types.  Racing to a finish, king of the hill, longest sausage wins(via growth increasing powerups), climb to escape the rising lava survival, etc.

My biggest challenge will be picking up Java development.  I’ve only toyed around with it, and in general I have a hard time with languages that have any sort of compile time (because I’m the kind of coder that makes tons of dumb edits until things work)  I’ll probably use libGDX for the game engine and a box2D port for physics. Hopefully I can target the desktop for my builds until the basics are in place.  It would be great if I could get sublimeText building the project, but will settle for eclipse if it seems to be taking to long to set up.

I want to thank all you guys who’ve brought a game to market for inspiration.  It makes me so happy when I see something I recognize from LD on one of the game markets, and I see them quite a lot ;)