Mental Hair
I’m aiming to make a content rich world, which, given the time frame, I’ve decided this means I have to use a lot of random generation and build as many things in code at runtime as I can (assuming this would actually save me time). Just got the random composite NPC generation good-enough. I thought I’d aim to have a bit of a plot, which I don’t think I’ve ever attempted in a game before…
It seems my NPCs will occupy a world where everyone has mental hair. Deal with it.
