Progress Report

Non-yellow submarine

Artist’s mockup

 

So this is what we’re doing. Our impression of minimalism is imbued in the setting of the submarine. To us, minimalism was doing a lot with a little, something that submarines do spectacularly well, given the restrictions on space that they face.

In our game, the player is only surviving member some kind of accident that our protagonist can no longer remember. After you wake, you face the challenge of single handedly repairing the soviet sub – even as it continues to break. You must find your way to the surface – or face death upon the sea floor.

Also potatoes.