My TimeLapse and immediate thoughts on LD28
So here is my timelapse from this weekend, nice and short so people don’t get to bored. Its about 32 hours compressed into 2 odd minutes.
As you watch it I will make some quick reflections over the weekend. I want to do a more in depth post-mortem, but only after the voting so I know what other people think of the game.
So lets start the usual format:
What went right:
- I know my tools inside out, so there was little in the way of technical difficulties
- I successfully managed my scope and made a game that was completable in the time
- The graphics looks nice, and the time spent on 3D art was well worth it
- I spent a lot of time playtesting and tweaking controls and difficulty, which made a fun to play game.
- I actually managed to pull of AI in the time limit, although a bit buggy
- I feel I got the difficulty balance a lot closer to perfect than I have in previous LD’s
What went wrong:
- I started working on a game too quickly with an under developed idea, meaning I ditched the first game 13 hours in
- I left sound effects and music to the end, which meant they are pretty crappy
- The music is awful because I used WolframTones since I can’t make music.
- The final game is questionably too small, and can be finished in mere minutes
So there we have it, overall I am happy with my entry, my main gripe is that its too small, but thats because I had half the time because I didn’t properly develop my first idea and wasted 13 hours. The gameplay and controls are fun, which is what matters.
Oh and throw me a heart if you so feel like it!