A roguelike with perma-wield
I thought it would be fun to make a roguelike where once you pick something up you’re stuck with it for the rest of the game.. You’ll still be able to fill out the standard equipment slots, but will have to make some hard choices over when to commit. It’s turning out nicely, although I’m going to have to cut some corners to implement actual gameplay in a day. If you want to take a look it’s up http://selfsamegames.com/LD28/
