Mini LD 51 – Success!
I must admit that it feels pretty awesome to complete a project, not only for the venerable Ludum Dare comp but also for the Torque 2D community, which have been sans-editors for way too long now.
Get the editor here!
This is a fully functional Particle Effects Editor, allowing you to create new Particle FX from scratch, load a few examples from disk and save your work to use in the Torque 2D game engine!
The UI is a bit clunky and this required a few source code modifications and bugfixes to the Torque 2D MIT codebase but this tool can definitely help anyone create kick-ass particle effects!

Barbarian slowly walking away from explosions, while magic hale surrounds him. Metal.
If you want to understand how everything works, make sure to read the T2D Wiki as it covers everything related to the Particle Effects in T2D.
A few things to note :
– Example Files are loaded from \modules\Editor\plugins\ParticleEditor\1\ParticleFX\
– The animations and images must be declared as a valid T2D asset – just look at the examples in the ToyAssets and ParticleViewer folders. Feel free to drop your own assets in there for additional fun!
– If you plan to use these Effects in a T2D project, you have to manually edit the .asset.taml file (it’s XML format) and change the AssetName field to something unique. (Will be fixed eventually)
For those who aren’t familiar with the Torque 2D game engine, know that it is an open-source 2d game engine powerhouse, maintained by its community of users and game-makers
You can grab it from here
If you have any questions, make sure to visit the garagegames.com forums, that’s where we all hang out!
Took a week, totally worth it!