Progress Update (Post #3)
Here’s an animated gif of what the gameplay feels like:
My goals for the next few hours are (in order of urgency):
- Create ground based monsters that chase after you.
- Create and refine a plethora of levels, without tiles.
- Tile the levels and add thematic features.
- Create a better jumping animation.
- Create a title screen.
- Add sound effects.
- Add music.
Let’s see how well this plan fares.
