Progress Update (Post #3)

Here’s an animated gif of what the gameplay feels like:

Basic Movement and Throwing

My goals for the next few hours are (in order of urgency):

  1. Create ground based monsters that chase after you.
  2. Create and refine a plethora of levels, without tiles.
  3. Tile the levels and add thematic features.
  4. Create a better jumping animation.
  5. Create a title screen.
  6. Add sound effects.
  7. Add music.

Let’s see how well this plan fares.