ORBII | Devlog #1
Phew. Looks like i will have a bit more time today, so i might as well catch up on my Devlogs.
I only had about 4 or 5 hours to work with yesterday, and made, i always seem to spend the precious first hour to do so, a logo. Coming up with the name followed a simple trick:
1. Take a word of the theme
2. Translate it to Latin
3. Bastardize it
Voila! Orbii.
Then i thought about the gameplay, and came up with a strange parallel-timelines type of thing, where every action (whatever action that might be) spawns a seperate world where that action did not happen. Didn’t work out.
It did, however, make me build my world generator. And the first thing you will see of that is no landmass, no mountains, no grass. Just water:
The new concept of the game is a little puzzle game, where you need to choose correct “elements” to add to worlds in order to end up with a single one containing all 6 or 7 of these elements. Doing that, worlds influence each other by adding their elements to their “connected” ones higher up in the tree. Adding an element to a world, that is already existent on that world, however, removes that element from it.
Next step is to make some 2D logos for the elements and flesh my game logic out. I am confident i can pull this concept off in the time i have remaining though. Probably gonna stay up until the deadline (3am here).
Cheers.


