Here is some update
Well, since yesterday, things have been progressing. Not really fast, but considering some *things* it’s not that bad.
This is today’s progress so far:
- AI for a snake. It will be used as base for other more complex enemy AIs (not super-duper complex but anyway, I’m still pretty bad at platformers).
- Added sounds and the first area music.
- Added introductory text, title screen and death. The snake can kill you, yay! And you can kill her, awwwww…
- You can dig holes, tile-based style. Not going to ever bother with pixel-perfect destructible environments, sorry!
- The first area is done.
Things to finish up today:
- 1 or 2 more enemy kinds.
- Health recovery item.
- Second area.
Lastly, here some screenshots.
And that’s it for the moment.

