Here is some update

Well, since yesterday, things have been progressing. Not really fast, but considering some *things* it’s not that bad.

This is today’s progress so far:

  • AI for a snake. It will be used as base for other more complex enemy AIs (not super-duper complex but anyway, I’m still pretty bad at platformers).
  • Added sounds and the first area music.
  • Added introductory text, title screen and death. The snake can kill you, yay! And you can kill her, awwwww…
  • You can dig holes, tile-based style. Not going to ever bother with pixel-perfect destructible environments, sorry!
  • The first area is done.

Things to finish up today:

  • 1 or 2 more enemy kinds.
  • Health recovery item.
  • Second area.

Lastly, here some screenshots.

8oWIh8oWJS

And that’s it for the moment.