Connected We Run Post LD30
My entry for Ludum Dare 30 was Connected We Run an endless platformer game.
The post LD30 version of the game is available on Gamejolt
Connected We Run on Gamejolt
Major Changes as I remember them:
-Inverted the players
-Vastly improved platform generation (Now the jumps are possible most of the time)
-Implemented difficulties at various levels. difficulties decide how fast the platforms start at, increase speed at, and the generation speed of new platforms.
-Use of the Gamejolt API for Highscore tables, and achievements.
A large part of doing a post compo version of this game was to test out Gamejolt, and decide if it was something I wanted to use for Ludum Dare. It is, it will make the Highscore table much simpler, because as so many people pointed out on my compo version, the Highscore table on my website is not secured against out of range scores. Achievements are also something I would like to have in my Ludum Dare games, and Gamejolt makes achievements easy to implement.
