Wormhunter Post-mortem
Here is how we wanted the fight to be, but couldn’t make this happen on monday.
We like to start with thanking the people who left a comment. We really like to have feedback on our game. And we love reading your comments (we still get a kick out of it when someone gets eaten right away). Play it here!
Here’s what went well, -bad and what didn’t make it in:
What went well
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First time working together
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Concepting smooth
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The brainstorm session before creating any assets or code
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The controls of the playable character
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Music (so dynamic!)
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Beacons is a combination of a radar and stones to lure the worm
What went bad
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Web player version is broken and we don’t know why
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Created for the resolution of the web player version
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The worms are not the smartest
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Not enough information about how to play in the description (or beginning) of the game
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Throwing beacons of the map
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Could’ve used a better ending
What did not make it in
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Save zones (rocks), because fighting 1 worm is easy
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Multiple worms
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Player stamina bar so the player only could dodge an X amount of times
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Some worm graphics were replaced with simple ones
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Gamepad support
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Swallowing of the beacons by the worm
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Grenades (and having the worm swallow them)
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Radar (you can still see the green glow of the radar on the characters wrist)
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Mouse support. Just felt better with keys
What we’d like to add (if we continue with Wormhunter)
- Items or upgrades
- Different types of weapons
- Different types of worms
- Co-op
- More complex worm behaviour
- Leaderboards
Some stats
- Total plays 347
- Worm wins 218
- Player wins 71
- No worm here? 58
Q&A
kyyrma: “The only thing that felt inconsistent was the actual beacon. Why would a tribal looking fellow have what appear to be small radios or something?”
The original plan was to have a lot more sci-fi stuff involved, like the radar and some grenades. It was gonna be a mix of a tribal style and kind of crappy/scrappy technology. All that ended up getting cut, and the beacons remained. So yeah, they’re a bit out of place.
Reinkout: “I felt like a black Kevin Bacon in tremors! Thanks for the game!”
Kevin Bacon will be included in the upcoming Wormhunter DLC
Moebius: “Also sometimes the worm just wouldn’t show up at all – sometimes it just ate me directly after the start”
The worms are not the smartest nor the bravest. There is always a worm each game and with the help of the beacons it can be found.
v_n_j: “I’m still using WinXP
Maybe you’ll make a web version?”
Maybe, not sure yet.
Davidllanos22: “I missed being able to dodge in diagonal.”
That would work with gamepads, but those are not supported. It just did not feel good with a keyboard.
Bazid: “I’d like to see the idea expanded, with more things to collect and fight.”
So do we.
What is next?
We don’t know yet. That’s why we’d love to know what you like and dislike about Wormhunter.