1st LD. Some stuff to think about…

Thank goodness it’s still Summer.

I have a week of my internship at Zynga left, but as soon as I’m done, I’m diving right into brainstorming for LD48!

Since I will be traveling to Pasadena to visit my sister, and then back to South Bay, then back to Berkeley, I won’t be in the optimal work environment, but so what? Still a good reason to start something new.

A few weeks ago, I finished an innovation game project  (took four weeks) with a team of interns, and that was on Unity. I basically worked on all of the art assets and about 1/3 of the code. I loved the game, and it seemed that many people did. Hopefully I can create something like it again, but in 72 hours.

So far, I’ve made games on native Android, java, python, Flash, and Unity. I might take a chance and dive into a new tool.

Some things I have thought about so far

  • Definitely 2D
  • Maybe pixel art. Maybe not. Photoshop as always.
  • Some cutesy story element
  • Use a tool to make everything easier. Probably Unity since I finally know how to use it
  • Bright colors
  • Minimalist design

Any tips will be appreciated!