The Cubenator is deployed!

PLAY AND RATE! :D

(and tell us if you find any bug)

26 Title screen


 

Jump, shoot, throw grenades, place cubes and destroy everything.
That is the idea.

28 2 AI Fighting


 

You can place 5 different cubes.
Reflect – it shoots back to you.
Teleport – teleport the player to a random location.
Ammo – recovers the grenades.
Life – recovers the life.
Spike/Saw – causes damage on touch.

29 The Special Cubes


 

We intended to make a very fast paced, highly responsive game.
And we are very happy with what we achieved, at least we made a fun game.

I confess the single player mode is a little annoying because our enemy AI is a little dumb, but it makes up by having 3 different levels on the multiplayer mode :)

Supports both controller and keyboard multiplayer :)

3 The Dig

2 The Tower

1 The Pit Multiplayer levels


 

All the instruction are on the game, just before you start to play.
(if your controllers doesn’t work, close the game, setup your controllers, then open the game again)

 

Team:
Roni (me) – Programming, Animation/Particles and SFX.
Carolina – Art (almost everything).
Di Zapata – Music.

External tools:
A* Pathfinding Project  –   (base for our pathfinding/AI system)
Vector Chimera  –   (to change the Player2 sprite colors)
Tom Vian (Super Flash Bros) 2010  – (to make our SFX)

Engine: Unity3D