Orb Fetch: GOLD, behind the scenes (LD31 Compo)

For this LD I made Orb Fetch: GOLD, a game that looks like a newtonian “thrust one way, ship goes the other” game, but isn’t. At all. And it’s hard to get used to how much it isn’t. (I still end up trying to “thrust” in panic on the more dangerous levels.)

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Here’s a peek at how I made the graphics: a trick I’ve been wanting to try with grid paper, a pencil, and a felt-tipped marker. Black and white filters easily get rid of the blue lines, leaving the lines to be filled (or not).

Usually graphics aren’t my strong suit, but I think it worked well! It was very easy to get some graphics that weren’t my usual lame programmer’s pixel art, and because it wasn’t pixel art, it wasn’t a pain to scale up for fullscreen mode.

Only downside is that now I have to apologize for my poor handwriting.